19th June 2021 Click-to-Load Protection Social content from Facebook can track you on non-related web pages, whether or not you have a Facebook account. We found a way to protect users instantly.
15th February 2021 First-Party Trackers How do you explain first-party trackers without using the term "first-party trackers"?
14th February 2021 Fire Button I rewrote DuckDuckGo's Fire Button onboarding dialog, which helped increase app retention and Fire Button usage.
2nd June 2020 ISTE 2019 AR Experience How do you combine storytelling with augmented reality to create a one-of-a-kind experience?
Classcraft • 14th February 2021 Classcraft's Story Mode Landing Page Working with our lead designer, I rewrote the Story Mode landing page to address user comprehension gaps about the feature.
OnEducation Podcast • 23rd August 2020 OnEducation Podcast | Classcraft's Devin Young and Stephanie Carmichael I chatted with OnEducation about Classcraft's Story Mode, a feature we launched at ISTE 2019.
Classcraft • 20th August 2020 Classcraft's Mission, Vision, and Values I was deeply involved in the synthesis of Classcraft's mission, vision, and values document.
Classcraft • 8th December 2017 5 incredible student-designed games and experiences The ETC Festival showcased some of Pittsburgh’s best student-designed games and experiences using technology such as virtual reality, mobile devices, and occasionally the more bizarre.
Classcraft • 29th June 2017 Girls and STEM: 'We can solve this problem,' says ISTE 2017 keynote speaker In her keynote session at ISTE 2017 in San Antonio, Girls Who Code CEO Reshma Saujani discussed how America is stricken by a huge problem: We don’t have enough girls or women in computer science.
Classcraft • 17th February 2017 A principal's perspective on World of Warcraft in school We spoke to Principal Brian Fox about how Suffern Middle School ended up using World of Warcraft at his school — and how game-based learning has made a difference for their students.
Classcraft • 16th June 2016 7 ways video games fulfill student needs in education These are seven psychological mechanics built into games that we can use to make the school experience more engaging for kids.
The Mary Sue • 29th October 2015 Life Is Strange Poignantly Captures the Joy and Pain of Having a Best Friend From the pages of my journal … this is Blackwell Academy, one day at a time.
Kill Screen • 13th January 2015 Lisa makes a monster out of you Through the final battles with the dozens of people you never thought you’d kill, Buddy “is crying deeply.” It’s only a status effect, meant to reduce your accuracy. But everyone seems to be crying. No one can stop for long.
Kill Screen • 15th April 2014 Nintendo Girls Club-a hub of fashion, cuteness, and mixed messages Nintendo is the family-friendly modern game company. So when it introduces a YouTube channel called Nintendo Girls Club, few bat an eye. Only the ladies of Kill Screen aren’t so sure. Is this club for girls a good thing, or is Nintendo living in the stone age?
VentureBeat • 5th February 2014 Blind, disabled, and gay: How one game journalist deals with barriers and prejudice Robert Kingett is a gay games journalist. He’s also fully blind in one eye, suffers from cerebral palsy, and stutters. That can make life difficult, and gamers aren’t known as the most welcoming bunch.
Kill Screen • 5th February 2014 Inside the twenty-year collaboration that brought us Psychonauts, Full Throttle, and Broken Age Most game developers hire musicians who come and go. Rarely do composers stick around long enough to become the Bernard Herrmann to gaming’s Alfred Hitchcock.
Kill Screen • 30th April 2013 How Twin Peaks finds new life in the world of Deadly Premonition Cherry pie and coffee. You could place that order at any diner in America, but one is special: the Mar-T Café of North Bend, Washington, which became the Double R Diner in Twin Peaks.
Fast Company • 8th April 2013 Beware Of Sharks: The Death-Defying Story Behind The Smash Mobile Game, Ridiculous Fishing Mobile developers struggle every day to survive in an increasingly crowded market. They cast their lines in murky waters, cross their fingers, and hope players will bite.
VentureBeat • 14th March 2013 What it means to be a ‘whale’ — and why social gamers are just gamers The word “whale” isn’t a flattering term, and neither are the numbers associated with it. These are people, not just customers.
VentureBeat • 20th December 2012 Solving a Wii mystery: The fate of the awesome toy WeeWaa When Zoink Games debuted its trailer for WeeWaa in 2009, eyes lit up. This was the next great kids’ game for the Nintendo Wii that even adults would want to play.